Tag Archives: Electronic Arts

First EA Sports WRC PC Patch released, adds shader pre-compilation

Codemasters just released a new update for the PC version of its rally racing game, EA Sports WRC. This update does something cool: it gets rid of those annoying stutters in the game when shaders are compiled. So, if you play the game on your PC, you won’t have to deal with those awful shader problems anymore. Continue reading First EA Sports WRC PC Patch released, adds shader pre-compilation

EA Sports WRC runs with over 80fps at Native 4K/Max on NVIDIA RTX4090, but suffers from shader compilation stutters

EA Sports WRC is currently available to those who have pre-ordered it. So, since this new rally racing game uses Unreal Engine 4, we’ve decided to test it on the NVIDIA RTX4090. And, as you can see from the headline, we have some good and some bad news. Continue reading EA Sports WRC runs with over 80fps at Native 4K/Max on NVIDIA RTX4090, but suffers from shader compilation stutters

Battlefield 2042 Patch 6.0 releases on October 10th and here’s its full changelog

DICE has announced that Patch 6.0 for Battlefield 2042 will release on October 10th. According to the changelog, Update 6.0 will bring vehicle handling, recon balancing and aim assist improvements, and it will introduce a new map called Redacted, new weapons and new gadgets. Continue reading Battlefield 2042 Patch 6.0 releases on October 10th and here’s its full changelog

Immortals of Aveum will be upgraded to Unreal Engine 5.2 with improvements to both Nanite and Lumen

Ascendant Studios has revealed its future plans for Immortals of Aveum. The team will upgrade the game to Unreal Engine 5.2, and it will bring improvements to both Nanite and Lumen. Continue reading Immortals of Aveum will be upgraded to Unreal Engine 5.2 with improvements to both Nanite and Lumen