Category Archives: Articles

EA Sports WRC runs with over 80fps at Native 4K/Max on NVIDIA RTX4090, but suffers from shader compilation stutters

EA Sports WRC is currently available to those who have pre-ordered it. So, since this new rally racing game uses Unreal Engine 4, we’ve decided to test it on the NVIDIA RTX4090. And, as you can see from the headline, we have some good and some bad news. Continue reading EA Sports WRC runs with over 80fps at Native 4K/Max on NVIDIA RTX4090, but suffers from shader compilation stutters

Despite promises, Redfall is still broken after 3 whole months

Microsoft released Arkane’s latest FPS game, Redfall, in May 2023. Powered by Unreal Engine 4, Redfall came out with major visual and graphical issues, as well as gameplay and AI bugs. Basically, the game was broken at release. And, after three whole months, the game remains in a really awful state. Continue reading Despite promises, Redfall is still broken after 3 whole months

We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”

A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“? Continue reading No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”

NVIDIA RTX 4090 runs Armored Core 6 with constant 120fps at 4K/Max Settings

Bandai Namco has just released Armored Core 6: Fires of Rubicon on PC. Since the publisher has not provided us with a review code, we won’t have a day-1 PC Performance Analysis. However, we can at least share our initial PC performance impressions, so keep reading to find out how this mecha game runs on an NVIDIA RTX 4090. Continue reading NVIDIA RTX 4090 runs Armored Core 6 with constant 120fps at 4K/Max Settings

Unreal Engine 5-powered Jusant running in Native 8K/Max Settings on NVIDIA RTX 4090

Jusant is a new action-puzzle climbing game that uses Unreal Engine 5 and takes advantage of both Lumen and Nanite. And, unlike Fort Solis and Immortals of Aveum, Jusant appears to be running smoothly on PC. Thus, we’ve decided to share a Native 8K/Max Settings video of Jusant running on an RTX 4090, as well as our initial performance impressions of it. Continue reading Unreal Engine 5-powered Jusant running in Native 8K/Max Settings on NVIDIA RTX 4090

Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

Immortals of Aveum is a new single-player magic FPS game that is powered by Unreal Engine 5. The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS. Continue reading Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

NVIDIA RTX4090 drops below 60fps in Fort Solis at Native 1440p/High Settings

Fort Solis is a new game that uses Unreal Engine 5 and has just been released on PC. Thankfully, Plan of Attack has provided with a review code for this game. Thus, we can now share our initial performance impressions. And, as the title implies, NVIDIA’s most powerful GPU has trouble running the game even at native 1440p on High/Max Settings. Continue reading NVIDIA RTX4090 drops below 60fps in Fort Solis at Native 1440p/High Settings