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Diablo 4 Update 1.2.2 Released and Detailed; Here are all its Fixes, Tweaks, Changes and Improvements


Blizzard has released Update 1.2.2 for Diablo 4 and shared its full patch notes. According to them, this new patch adds to the game five new Unique Rings to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant.

Of course, this update also includes some fixes that address a number of gameplay issues. For example, it fixes a problem where Lilith could still use powerful attacks even after she’s been defeated in the first part of the Echo of Lilith. It also solves a problem where your followers could get stuck when moving back and forth in certain areas.

Blizzard also claimed that Patch 1.2.2 brings better visuals, makes the game run smoother, and keeps it from crashing. But we want to be honest with you – these sound like the usual things they say for most game updates. Based on what we’ve seen, there aren’t any big improvements in how the game runs.

Lastly, players can expect Quests, Dungeons and Events fixes and tweaks. There’s also an accessibility fix for an issue where the Screen Reader wouldn’t properly read life totals above 999.

Like always, Battlenet will download this update the next time you launch its client. Below you can also find its full patch notes.

Diablo 4 Title Update 1.2.2 Release Notes

BUG FIXES
Season of Blood

  • Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
  • Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
  • Fixed an issue where the Anticipation Vampiric Power didn’t display Cooldown Reduction for Ultimate abilities when in town.
  • Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
  • Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
  • Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
  • Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.

Dungeons and Events

  • Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban’s Rest dungeon.
  • Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.

Quests

  • Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
  • Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.

Gameplay

  • Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
  • Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
  • Fixed an issue where followers could get stuck when going back and forth over a traversal.
  • Fixed an issue where Inner Sight didn’t trigger properly against Training Dummies.
  • Fixed an issue where Necromancer Minions and Druid Companions wouldn’t attack Training Dummies.

Accessibility

  • Fixed an issue where the Screen Reader wouldn’t properly read life totals above 999.
  • Fixed an issue where the Screen Reader on PS4 didn’t read all the text in Vendor and Crafting displays.

Miscellaneous

  • Fixed an issue where achievements related to the Hatred’s Chosen buff could not trigger appropriately.
  • Various visual, performance, and stability improvements.